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Plant Growth
SOFTWARE
Unreal Engine 5
DESCRIPTION
For this project, I created a dynamic plant growth effect along a path using Quixel Megascans. The setup involved a Spline Component to define the path, and I used a Blueprint with a Sphere Collision Component to control where the plants would appear. The Quixel plants were added using the Foliage Tool and constrained to grow only within the sphere's bounds as it moved along the path. This approach allowed for precise, guided plant placement, creating a natural, evolving environment.
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